DEEP SIX

Workshop - Frame Competition Example

Developing Frame Ideas
by Paul D. Lewis

  Frame Ideas  
 
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  Testing -  
 

Once I've got an idea roughed out - it always brings up things I know nothing about. The funny part is - they're always in the critical path for completing my idea!

So, it's time to make small tests (that are easy to control and take very little time to setup / complete) to give me a quick education about my assumptions.

  1. Rendering with Mental Ray
    • Primitive (cube) room
    • Primitive (sphere) object
    • Single Light
  2. Depth of Field
    • Changing camera settings - looking at impact of REAL rendering
    • Build interactive camera that drives settings
  3. Sub-Surface Scattering
    • Setup profile
    • Create masks to control
  4. Shader tests
    • Noise - looking at impact of REAL rendering
    • Textures - looking at impact of REAL rendering
 

Note: Testing usually separates the expert from the beginner. The expert needs to know with some accuracy how their work will behave from actual experience - the beginner frequently makes assumptions on 'how things SHOULD work' based on product guides and marketing promises.

 
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