After several
film projects (mostly Feature Films - some, not so 'Feature')
in Los Angeles, Paul was pulled to Industrial
Light & Magic and then to Time
Warner Interactive in the Bay Area. This move also
saw the transition from film to the games industry, where
he pioneered work in video and Motion Capture. After directing
the Animation Technology Group
and developing Time Warner's
facility, his move home to the Northwest attracted the attention
of Electronic Arts Canada
in Vancouver B.C. in 1996.
Paul accepted a position founding and
directing EAC's Advanced
Media Division, encompassing Audio, Video, Motion
Capture and Animation Tools. Managing a division of 32 incredibly
talented people is a creative challenge in itself - but
not enough time with the mouse for an Animator. After two
years, Paul returned to Seattle.
Turning to his first love, he spent a
year with Wild Tangent
as a Sr. Producer/Art Lead doing character animation for
on-line products. As a guest lecturer and Maya
instructor in the Seattle area, he was approached to mentor
3D professionals and work with the Alias|ug
Northwest. Paul served as President from 2003 to
2006.
Currently, as the 'Fearless Leader' of
Deep Six, Paul balances
management of an elite team of 3D graphics professionals
with the immediate needs of the projects they're working
on. Specializing in pipeline development, animation technologies,
motion capture and traditional character animation, Paul
uses his technical skills to lead artwork development by
example and create opportunities for him to animate characters
whenever possible.
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